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Prikvačeni tweet
New blog post on fuzzing SEGA Genesis emulators: https://zznop.com/2019/12/08/fuzzing-sega-genesis-emulators/ …
#SegaGenesis#romhackingHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Brandon Miller proslijedio/la je Tweet
Hardware Debugging for Reverse Engineers Part 1: SWD, OpenOCD and Xbox One Controllers https://wrongbaud.github.io/stm-xbox-jtag/ Hope you enjoy! As always ping me with any questions
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While I'm still a fan of Unocorn engine, So far I've found that UC does not have M68K support for dbf, not, eor, addi, addq, and logical shift instructions and interpets atleast one move mode incorrectly. I'm going to take a guess and say that no one is using Unicorn for M68K..
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I want a library that takes a M68000 instruction and simply returns the number of cycles it would take to execute on real hardware. This would compliment Unicorn engine nicely and allow you to use a code hook to keep an accurate cycle count for SG/SMD emulation.
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IMO, the author of the vulnerable code should have the final say on the name of their bug and be cited in publications alongside the disclosing researcher. It really is a symbiotic relationship.
https://twitter.com/gamozolabs/status/1218326569015332865 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Brandon Miller proslijedio/la je Tweet
Closing out 2019 with a couple of new firmware dumps! Here's an article about taking a look at two hardware platforms and dumping multiple types of flash storage -enjoy!https://wrongbaud.github.io/Holiday-Teardown/ …
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Added support for transferring structures last night and released v1.1 of bnida: https://github.com/zznop/bnida/releases/tag/1.1 …pic.twitter.com/55ZazcGQnf
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Genuinely curious about the recent fascination with tiling window managers. i3, awesome, and dwm have been around for 10+ years. Why now?
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bnida now supports IDA Pro's (7.4) and Binary Ninja's Python 3 APIs: https://github.com/zznop/bnida Just improving structure support before I tag a new release. Here's bnida being used to import DWARF info into BN (from IDA):pic.twitter.com/rCYSjI6M0t
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Brandon Miller proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Used Python 3 (IDA 7.4). Seems they changed some APIs. idc.MakeCode doesn't exist any longer. You use ida_funcs.add_func or ida_auto.auto_make_code.
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Wrote a IDA loader for SEGA Genesis ROM's. https://github.com/zznop/ida-genesis/blob/master/sg_smd.py …pic.twitter.com/IgVrmfbqVY
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Brandon Miller proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Brandon Miller proslijedio/la je Tweet
Updates from the flash dump acquired here: https://wrongbaud.github.io/MK-Teardown/ I have the splash screen and what I assume to be the loader for the MK Rom partially booting. There are 7 other full ROMs in here as well that all boot. More to come soon!pic.twitter.com/QUpBiguEx6
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Brandon Miller proslijedio/la je Tweet
Today we released Hashashin, a tool which combines basic block & graph aware hashing to allow porting
#BinaryNinja annotations from one binary to another. Part 2 of our blog series shares the design decisions, where to get it on@github, & how to use it: https://www.riverloopsecurity.com/blog/2019/12/binary-hashing-hashashin/ …pic.twitter.com/PwfIciJK2K
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Happy Thanksgiving, nerds
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Back fuzzing emulators with retrofuzz. This time I ran it overnight against Kega Fusion. It produced many crashes (same bug so far). Potentially useful OOB read.pic.twitter.com/9Ny1t4uPzC
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Brandon Miller proslijedio/la je Tweet
Me reviewing pull requestspic.twitter.com/s4Zddh1X1Z
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And the fuzzer works. Reproducible stack overflow in BlastEm.pic.twitter.com/XUcZ8LIgZF
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