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I haven’t booted my Arch Linux box in over two years. Yesterday I booted it up and did a full system upgrade. And it worked. No issues. Very happy.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My next project will make extensive use of <iframe>s and I couldn’t be more excited.
#web2point0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Can you apply some kind of rate limiting? Whoever is trying to verify their account is spamming me through your support system.
@AskPlayStationpic.twitter.com/GG3JBUnE6o
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The XNA/MonoGame content pipeline is... interesting. When it works, it works, though. That’s good.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I’m going to work on the game tonight.
#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I used to write functions with only one return statement. Now I fail fast and exit early. It’s possible for people to change.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Currently executing a plan to migrate an application from Scala to Java. I’m going to miss writing Scala every day :(
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I did it. I finally did it. All socks came out of the wash in pairs. This is some kind of record.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Zack Mulgrew proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Today I had two different team mates review a piece of code I wrote during a refactor. I got a lot of great feedback. The interesting thing is that I got two completely opposite opinions, which I must now figure out how to reconcile.
#programmingHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I did something amazing today. I upgraded from webpack 1 to webpack 4 and it only took me all day.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I got a Pac-Man plushie for my daughter. She calls him “waka”.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on the game again after a long break. Finally getting around to cleaning up all the things...
#refactoring#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Also now I can render more than one room at a time... so that’s good ;)
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rewrote my map rendering code using code that I wrote ~5 years ago as the base. Interesting how my design process ends up being cyclical. Went from C++ to C# but the shape is mostly the same.
#gamedevPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I wrote a thing about a thing that I helped create on the internet.https://engineering.linkedin.com/blog/2018/12/improving-member-productivity-with-in-product-help- …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Fixed it. The problem was I had been serializing in row-column order but deserializing in column-row order. Also I had been computing the row offset using the width of the wrong area
. Good news is now I can load Tiled maps!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Got serialization working. Deserialization... not so much.
#gamedevpic.twitter.com/ugivlojjXaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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