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Prikvačeni tweet
The Lab - Hands: On! It’s been super fun working on such an amazing title. I hope everybody enjoys playing this new update as much as I enjoyed working on it! https://steamcommunity.com/games/450390/announcements/detail/1589129608838466210 …pic.twitter.com/G2o4FnTGpU
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I know I'm a little behind the times here but it's rad to have the Quest for a portable pc vr setup. I can dev in a coffee shop again
pic.twitter.com/mFXoZBIOlg
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Keith Bradner proslijedio/la je Tweet
Update for MRTK-Quest! V0.4 Introducing support for avatar hands, which allow for full hand tracking simulation, even on PC with Rift or Link. Short of hand tracking support on PC, this is certainly the next best thing. Check the replies for links to code and an app download!pic.twitter.com/IGFv9jF2nu
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Keith Bradner proslijedio/la je Tweet
Finally got OpenVR input working in C# for my WIP convenience library, a lot of tweaks and experimentation to get it working, will make an example project at some point: https://github.com/BOLL7708/EasyOpenVR … Thanks
@ruirize@zite00 and@CircuitLord for all their pointers, tips and support!
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Keith Bradner proslijedio/la je Tweet
Galvanic's first dev vlog is here!
@seraphki &@piidx talk about being an#indiedev and making Some Distant Memory. https://youtu.be/P9lrzvnv7iw#madewithunity#switchHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Playing TemTem on my phone via Steam Link and a Steam Controller is surprisingly rad
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Keith Bradner proslijedio/la je Tweet
Hey friends! If any of you were holding off on checking out SDM until there was a sale, now is the time! :3 As many of you fellow gamedevs know, reviews go a long way to help the 𝑎𝑙𝑔𝑜𝑟𝑖𝑡ℎ𝑚𝑠 so if you decide to pick it up, I'd be super grateful if you left a review! <3https://twitter.com/galvanicgames/status/1220544490559045632 …
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Never been to CES but I guess I have a good reason to ignore it now
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Keith Bradner proslijedio/la je Tweet
Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses. Check out 10 minutes of gameplay here: https://youtu.be/Uht4YEv7ctw pic.twitter.com/J4U69nFWjS
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Keith Bradner proslijedio/la je Tweet
Been a while since I last tweeted, but should have a really helpful video coming out this weekend. Great for if you wanted to get started building for
#VR this December!pic.twitter.com/oiijCVSDcm
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Keith Bradner proslijedio/la je Tweet
We're thrilled to announce Half-Life: Alyx, a new full-length entry in the Half-Life series, built by Valve for VR. Return to Half-Life in March 2020. Pre-purchase now on Steam.pic.twitter.com/GZkhp2Prx1
Half Life: AlyxReturn to Half-Life in VR, March 2020. Set between the events of Half-Life and Half-Life 2, Half-Life: Alyx is a new full-length game built from the ground up by Valve for virtual reality.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Gave Stadia a try last night and was pleasantly surprised. The video quality / latency I was getting over Wifi was really impressive. I was playing on a gaming laptop but excited to test on a tablet.
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Keith Bradner proslijedio/la je Tweet
We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can’t wait to share it with all of you!pic.twitter.com/BupFCxSrTw
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Keith Bradner proslijedio/la je Tweet
millenials b like: terrible service. 5 stars and 20% tip so this idiot can pay their bills
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Keith Bradner proslijedio/la je Tweet
Hellloooow 5K! Thank you for joining! Seeing how most of the new folk came in on the back of an unpublished-puppetry-tool tweet, I hope you don’t mind me using this opportunity to point you at a project you can already get, today, for free! Enjoy! http://naam.itch.io/APOTU pic.twitter.com/VO5wUpwHC9
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Seattle needs to look up the definition of a Chicken Pot Pie. This is a new solution for me, but still not a pie.pic.twitter.com/tUfuDWbnvn
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Keith Bradner proslijedio/la je Tweet
Hey all, We are excited to announce the release of MRTK 2.1.0! Sampling of What’s new? •NuGet distribution •Near menu control •Pressable button for Unity UI •Mesh outlining Full release notes - https://microsoft.github.io/MixedRealityToolkit-Unity/version/releases/2.1.0/Documentation/ReleaseNotes.html … And also here is a video from
@cre8ivepark demoingpic.twitter.com/bWYWVvRGOQHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Do the new switches run stuff faster? I really want to play Link’s Awakening but can’t stand the frame drops
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Keith Bradner proslijedio/la je Tweet
At
#OC6,@oculus announced a partnership with@unity3d to provide a FREE course on how to design, develop, and deploy a VR application. It's now live: https://learn.unity.com/course/oculus-vr …. Check it out, and learn from@c_pruett@joyhorvath@marimkyle@ericcosky@gszauer & me! More to come.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Keith Bradner proslijedio/la je Tweet
The
@tiltfive is live and we're cracking open the adult beverages! Tabletop augmented reality gaming is happening!!!https://www.kickstarter.com/projects/tiltfive/holographic-tabletop-gaming …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Keith Bradner proslijedio/la je Tweet
It's hard to tell, but the VR player actually gets to see a 3D version of of the mobile user as an augmented VR layer within the headset. This is awesome!https://twitter.com/PlutoVR/status/1170106971724238850 …
1:02Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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