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Steve Zhao
@zhaosaurus
founder ceo @ Sandbox VR. backed by , craft & alibaba
SF, HKsandboxvr.comJoined June 2018

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Our “Do things that don’t scale” moment circa 2018. To ensure our very first customer coming in has the perfect experience, we rented out an Airbnb to iterate our system rigorously weeks before deploying it to our store.
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That’s what we did back in 2020. Covid killed 100% of our revenue and raised on an 80% down round. It was liberating in a way as we went from “growth at all cost” to “profit at all cost”
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I wrote this five years too early (sorry!), but it is VERY relevant today. If you have a massive liquidation preference stack, and you are considering a convert -- please read this. 95% of you will regret it. abovethecrowd.com/2016/04/21/on-
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Over 1 million tickets have been sold. Although we've persisted over six long years to get here, half of the tickets came within the last six months. Next up, 10 million tickets.
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Sounds about right, in the early startup days there’s just so much to do. Not sustainable long term but this is the early sprint in the marathon.
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Just learned my friend’s company requires people to be in the office from 9am-1am at least two days a week I just asked to invest 😬
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But we're still facing the friction of use outside of home. That's why incremental implementation of VR arcade popups and VR laser tag will not scale. We must build 10x product that truely delight and excite our guests. The tools are there, and now it is upon us to deliver. 6/7
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However, the reverse is happening today. Technology advancement in VR, AR, IOT, WiFi, and AI will unlock the ability to build incredible experiences with form factors not replicatable in-home. This can further be amplified through the leveraged of social media. 5/7
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And by 2004, arcade revenue dropped by nearly 90% from its peak. I remembered the day the local market lugged away their xmen vs streetfighter arcade machine. For them, the quarters were no longer covering cost. But for us dozen of kids, we've lost a home outside of home. 4/7
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But I'm not alone. The Arcade industry blew up in the 80s where at one point generated over $7 billion a year. However as technology advances over time, home consoles capability skyrocketed and the internet opened up the hotseat to the world. 3/7
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Growing up to immigrant parents that juggled multiple jobs, I would often be left alone to my own devices. The nearby arcade became my hangout where I would get losts in different worlds and meet like-minded folks. I still remember fondly tearing down foot soldiers in TMNT. 2/7
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Founders facing tough times that don’t relentlessly optimize product-led margins will face inevitable doom. We’ve been there. COVID killed our revenue, we’ve grounded all actions against margins, survived, and since then became one of the most profitable four-wall biz globally
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There’ll be a future where the most streamed game will feature players vs generative content leveraged through audience prompt.
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Generative AI will fundamentally change the rogue-like genre, with titles potentially generating 10,000 hours of quality content.
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