Any plans for conservative simplification? Something that could be used for generating occluders?
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It's in my TODO list but I'm prioritizing everything that has to do with gltfpack or vertex/index codecs atm to get all glTF extensions sorted out.
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Very cool! Are there any instructions you feel are missing from the proposal that could help you go faster?
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The only significant instruction that’s missing is movemask. I have to emulate it using mostly scalar math (see wasmMoveMask) and add an extra branch any() to not spend this time for mask=0. Unfortunately movemask isn’t very straightforward to codegen on non-x86 architectures...
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Tweet je nedostupan.
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pretty sure both of these are limited by scalar code in exactly the same way
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Very nice!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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