Tasks are not a straightforward replacement for seeds because seends can be randomised, and hand-made tasks are not. Unless you're procedurally generating the tasks, in which case you effectively have more seeds.
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I agree, not a replacement -- but they do compete for computing resources. And generally I've found that it's easier to overfit to a single task than it is to be misled by too few seeds. Both are problematic, but without infinite compute hard decisions must be made.
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