I'm thinking of doing another explanation of a common painting process. Trust me there's tons. You can vote for what you want to see, but keep in mind that I enjoy some more than others, so a multiplier on your vote:
I don't know if I have a One Thing at A Time process painting, as I don't use it too much, but basically this is where you pick a single piece of the scene and render the living shit out of it until it's perfect, then slowly render each thing around it until you're done.
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Glazing Realism is annoying for a dude with ADHD like me, but basically this is where you put down a monochrome rendering, then you let that dry, then you do successive layers of transparent paint until you have a finely polished painting 60 hours later.Amy's cat is kind of that.pic.twitter.com/fqh15vYl00
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For the programmers out there, these styles map to programming languages like this: Russian Impressionism == Perl Carving the Design == HTML One Thing At A Time == LISP Glazing Realism == Haskell generated from TLA+ you've verified with Coq and Idris.
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There's also a music joke that sums up Glazing Realism vs. any other style: What's the difference between a blues guitarist and a jazz guitarist? A blues guitarist plays 3 chords in front of 1000s of people while a jazz guitarist plays 1000s of chords in front of 3 people.
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What's the difference between an impressionist painting and a realist painting? An impressionist painter spends 3 hours on a painting that sells for thousands of dollars, and a realist painter spends thousands of hours on a painting that sells for 3 dollars.
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End of conversation
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