Take a look at an example: https://www.canva.com/colors/color-wheel/ … Now, *every* design book and course I've ever seen talks endlessly about color and comes up with these schemes, then goes to do a design and if you do this your design looks like shit, and theirs is subtle and nice. Why?
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Which would also work for design, especially CSS, if designers knew about and focused on values first the way artists do. Color isn't important, and should be easily malleable. An idea CSS would let you assign values, then kind of randomly choose colors until you like it.
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The ideal workflow would then be: 1. Do the whole design in monochrome so that it is easily comprehended. 2. *Without changing any value assignments*, add the color scheme or try several to find a good one. 3. Then refine the colors and values to solve interactions between them.
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Or: 1. Do the fully rendered drawing. 2. Figure out the color scheme. 3. Paint it in the design while maintaining the values. Then it'd be way simpler than the current design method of "pick a color scheme then randomly place things on a grid and alter it until you like it."
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Finally, another way to put it is that CSS (and designer) color understanding is too complex because it's not broken down into the logical components that matter to human comprehension: value, hue, intensity so that you can manipulate them independently of each other.
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Without an ability to manipulate value, hue, intensity efficiently on their own CSS designs are as difficult as my earlier painting failures when I was trying to juggle all three in my head at once before I used values, then color.
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End of conversation
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