Zanieon

@zanieon

Doom modder and mapper since 2006, also do few mods/maps for other games as well. High passion for futurism. Level Designer / 3D Modeler / Animator.

Vrijeme pridruživanja: kolovoz 2016.

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  1. proslijedio/la je Tweet
    3. velj

    feeling really awesome about work done on this today. now, to fill it with things to kill you...

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  2. proslijedio/la je Tweet
    31. sij

    Welcome to: Silence. A Quake Live map by Ferdinand "City" List, ported to QC: Doom Edition by yours truly. It may not look as fancy as the original, but I definitely wanted to bring some of that green goodness QC:DEmaps v2.6 to be released on February 7th

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  3. proslijedio/la je Tweet
    29. sij
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  4. proslijedio/la je Tweet
    29. sij

    Added skyboxes to - levels can now have outdoors environments! (also check out the updated UI and icons :) )

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  5. proslijedio/la je Tweet
    27. sij

    Made some good progress on the Blacksite map for 's Core Decay!

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  6. 27. sij

    I really need to make some shorter maps, usually what i make tends to extend over 40 minutes gameplay at minimum, anyways here's more progress in Thunder Dread:

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  7. proslijedio/la je Tweet
    21. sij

    Your re-sleeving is now complete. 2.27.20.

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  8. proslijedio/la je Tweet
    20. sij

    Working on recreating Etipaph from Halo 3. And an update for RR: unless my schedule changes, RC1 should be out within a month, 6 weeks tops

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  9. proslijedio/la je Tweet
    18. sij

    Wind turning a grassy hillside into an ocean in Bologna, Italy

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  10. proslijedio/la je Tweet
    18. sij
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  11. proslijedio/la je Tweet
    19. sij
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  12. proslijedio/la je Tweet
    12. sij

    Almost finished with my original map for Quake Champions: Doom Edition. Interesting to see where it started and where it is right now. I still haven't named the map. Any ideas? It's 90% techbase

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  13. proslijedio/la je Tweet
    12. sij
    Prikaži ovu nit
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  14. proslijedio/la je Tweet
    10. sij
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  15. 10. sij

    Progress showcase time! Here's some more places the player will meet in Thunder Dread:

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  16. proslijedio/la je Tweet
    9. sij

    Man, this is taking me forever, but I think im making progress. First shot is when i got into a rut of "how the hell am I to use these textures?". Second is the result after seeing how Quake actually uses them. It's hardly "great" but hey! it's progress!

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  17. proslijedio/la je Tweet
    21. pro 2019.

    It was a good evening with Dominican rum, my next new level, this time decided to do something dark, short and in the style of slaughter speedmapping...

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  18. proslijedio/la je Tweet
    7. sij

    MEMFIS_E1M1 / Doom / Vanilla / 2011 / E1M1 / by "Memfis" This early Memfis level was submitted to Doom the Way id Did and went mostly ignored. It's a very short episode starter and twists some of the elements of "Hangar" around for a familiar look.

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  19. proslijedio/la je Tweet
    6. sij

    I suppose I should make more of an effort to post updates here. I'm working on the gameplay phases for the 2 visually complete maps, and I've been messing around with portals to give some areas a bit more depth. Works pretty well given they were Boom maps originally.

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  20. proslijedio/la je Tweet
    5. sij

    A few days have gone by of mapping for Mapwich 2 and this is what I have so far! I'll be interested to see what this turns into by the end of the mapping period.

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