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Zanieon proslijedio/la je Tweet
feeling really awesome about work done on this today. now, to fill it with things to kill you...
#leveldesign#doom#doom2#mapwichpic.twitter.com/bPcx0gUhtm
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Zanieon proslijedio/la je Tweet
Welcome to: Silence. A Quake Live map by Ferdinand "City" List, ported to QC: Doom Edition by yours truly. It may not look as fancy as the original, but I definitely wanted to bring some of that green goodness QC:DEmaps v2.6 to be released on February 7thpic.twitter.com/ACsBOSb2C9
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Zanieon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Zanieon proslijedio/la je Tweet
Added skyboxes to
#CoreDecay - levels can now have outdoors environments! (also check out the updated UI and icons :) )#gamedev#indiedev#madewithunitypic.twitter.com/bqrJJzmUiF
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Zanieon proslijedio/la je Tweet
Made some good progress on the Blacksite map for
@ivarhill's Core Decay!pic.twitter.com/gW8r6zQZvW
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I really need to make some shorter maps, usually what i make tends to extend over 40 minutes gameplay at minimum, anyways here's more progress in Thunder Dread:
#doom2#mapping#leveldesign#quakepic.twitter.com/Y32mSwonIP
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Zanieon proslijedio/la je Tweet
Your re-sleeving is now complete. 2.27.20.
#AlteredCarbonpic.twitter.com/h4VtaCp6WhHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Zanieon proslijedio/la je Tweet
Working on recreating Etipaph from Halo 3. And an update for RR: unless my schedule changes, RC1 should be out within a month, 6 weeks topspic.twitter.com/92VyuUypUz
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Zanieon proslijedio/la je Tweet
Wind turning a grassy hillside into an ocean in Bologna, Italypic.twitter.com/bpBO7foO63
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Zanieon proslijedio/la je Tweet
I solemnly swear that I am up to no good.
#Doom#LevelDesign#Doom2#Retrogaming#Mapping#Mapwichpic.twitter.com/KocpEgIUfrHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Zanieon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Zanieon proslijedio/la je Tweet
Almost finished with my original map for Quake Champions: Doom Edition. Interesting to see where it started and where it is right now. I still haven't named the map. Any ideas? It's 90% techbasepic.twitter.com/3GE2IGefRT
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Zanieon proslijedio/la je Tweet
I will be releasing this tomorrow!https://twitter.com/MistressRemila/status/1210767188300165124 …
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Zanieon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Progress showcase time! Here's some more places the player will meet in Thunder Dread:
#leveldesign#mapping#doom2#quakepic.twitter.com/Q0Q1d0zOkO
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Zanieon proslijedio/la je Tweet
Man, this is taking me forever, but I think im making progress. First shot is when i got into a rut of "how the hell am I to use these textures?". Second is the result after seeing how Quake actually uses them. It's hardly "great" but hey! it's progress!pic.twitter.com/g1VV65fvSg
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Zanieon proslijedio/la je Tweet
It was a good evening with Dominican rum, my next new level, this time decided to do something dark, short and in the style of slaughter speedmapping...pic.twitter.com/ojQlKQHwIw
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Zanieon proslijedio/la je Tweet
https://onemandoom.blogspot.com/2020/01/memfise1m1-memfise1m1wad.html … MEMFIS_E1M1 / Doom / Vanilla / 2011 / E1M1 / by "Memfis" This early Memfis level was submitted to Doom the Way id Did and went mostly ignored. It's a very short episode starter and twists some of the elements of "Hangar" around for a familiar look.pic.twitter.com/Zx9iG8bMFd
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Zanieon proslijedio/la je Tweet
I suppose I should make more of an effort to post
#Supplice updates here. I'm working on the gameplay phases for the 2 visually complete maps, and I've been messing around with portals to give some areas a bit more depth. Works pretty well given they were Boom maps originally.pic.twitter.com/XfRRHKnhj7
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Zanieon proslijedio/la je Tweet
A few days have gone by of mapping for Mapwich 2 and this is what I have so far! I'll be interested to see what this turns into by the end of the mapping period.
#doom#mapping#leveldesign#mapwichpic.twitter.com/FMlAqkC5EF
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