Why does the inside of the zine look like an over-polished Ziff-Davis tech publication from 1997?
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It's not ZD, but we flipped through a lot of WIRED back issues in the course of making this game...
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Btw, is it possible to have friend leaderboard to sync between GoG and Steam versions somehow? I have friends who's on GoG, and some on Steam (incl. me), and it's hard to have friendly competition that way.
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That's an interesting idea... we've never integrated with GOG's API for stuff like that, so I'm not sure what it would take to make a Steam version of the game that also has support for GOG built-in. Something to think about!
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"hack your friends" -- in-story friends, or can your actual friends actually have their own setups that you can hack?
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From the Steam page: TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count.
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If I buy the physical zines, are the contents likely to become outdated as the game moves through Early Access, or have you planned for that? It'd be a shame!
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Probably a teeny bit, but less so than in SHENZHEN I/O. We're very aware of how much harder it is to add pages to a zine than a binder and have been planning accordingly.
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A very good question and a very good answer. Good work, both of you.
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OMG!! YOU DID IT AGAIN! IT LOOKS AMAZEBALLS! HACK THE PLANET!!
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HACK THE PLANET!
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I presume the zines will also come as PDFs with the release. Also, how long do you figure it's going to take someone to implement your new games console as an emulator or in hardware? 3 months? Tops?
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The game comes with multiple PDFs: one for on-screen viewing, one for printing to letter-size paper, and one for printing to A4-size paper. None of them compare to our professional printed copies, though... they're so slick!
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thank you for the a4 versions sincerely, a European citizen who gets angry when his printer asks for letter paper because he's trying to print an American document
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Linux at Early Access launch? (Also, DOS support when? =p)
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We'll have Mac and Linux support at launch, but I'm less certain about DOS...
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Heh, yeah, understandable. It was impressive enough Shenzhen Solitaire saw a DOS port. The full Exapunks game.. probably an equal amount of development time to do it.
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On what level of difficulty do you think this will be in? As hard as shenzen and TIS? Or on the same level as opus/infinafactory
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The gameplay is similar to TIS-100 and SHENZHEN I/O, but seems to be far more accessible because we've relaxed the space constraints to be more like Opus Magnum. Optimizing is still a challenge, but merely solving a level is much more approachable.
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Thank you very much for the response
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লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
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