#つぶやきGLSL https://bit.ly/3fdUl5r
#define R(r)mat2(cos(r+vec4(0,11,33,0)))
void main(){vec3 s,l;for(int i=0;++i<22;){s=cos(s)-vec3(1,1,0),s.yx*=R(.8),s.yz*=R(4.);l+=length(mod(s.zy,.8)-.4);s+=vec3((gl_FragCoord.xy*2.-r)/r.y,-1)*l;}o.zyx=cos(cos(t+6.*(s.z/2.+vec3(0,.1,.2))));}pic.twitter.com/aMYj4RvPfc
3:44 AM - 4 May 2020
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