#つぶやきGLSL https://bit.ly/2zWIo3P
#define b(p)length(mod(p,.8)-.4)
#define R(r)mat2(cos(r+vec4(0,11,33,0)))
void main(){vec3 s,l;for(int i=0;i<21;++i){s.yx*=R(t/4.);s=cos(s)-.2,s.yx*=R(1.);l+=b(s.zy);s+=vec3((gl_FragCoord.xy*2.-r)/r.y,-1)*l;}o.xyz+=.1/exp(s.z)*.1/cos(s/l)/l;}pic.twitter.com/lq6m7PoTzS
3:39 AM - 4 May 2020
0 replies
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