#つぶやきGLSL
#define F s.yx*=mat2(cos(.5+vec4(0,11,33,0)))
void main(){float l;vec3 s;for(int i=0;++i<9;){s.z-=t/4.;F,F*-1.;F*1.1,F*1.3;l+=length(max(abs(mod(s.xy,.8)-.4)-.05,.0));s=vec3(s.z,s.y,.1)+vec3((gl_FragCoord.xy*2.-r)/r.y,-1)*l;}o.xyz+=.5/exp(s.z)*cos(s)/l/l;}pic.twitter.com/HTlq41qJQv
1:11 AM - 3 May 2020
0 replies
8 retweets
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