#つぶやきGLSL
void main(){vec3 s,l,q;for(int i=0;++i<15;){s.z+=cos(t)/2.+1.;s.xz*=mat2(cos(t*2.+vec4(0,11,33,0)));q=abs(s);l+=min(max(q.z-1.,max(q.x*1.4+s.y,-s.y)/2.-.5),s.y+1.);s=vec3(0,0,2)+vec3((gl_FragCoord.xy*2.-r)/r.y,-1)*l;}o.yxz=.01/abs(cos(vec3(.2,0,.3))*exp(s.z)-.5);}pic.twitter.com/JNwWd4u1zM
7:48 PM - 2 May 2020
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