#つぶやきGLSL
void main(){vec3 s,l,z;for(float n,k,e,j,i;++i<32.;){s-=.01;e=1.,z=s.zyx;for(j=0.;++j<9.;){n=length(z);if(n>1.5)break;k=pow(n,5.);z=s+k*cos(t+acos(z/n)*5.);e*=k*5.+1.;}l+=.5*log(n)*n/e;s=vec3(0,0,1.8)+vec3((gl_FragCoord.xy*2.-r)/r.y,-1)*l;}o.zxy=cos(s)/l/l;}pic.twitter.com/GZUbgInHPf
Replying to @wrightwrighter
Yeah! I don't know about the polar coordinate transformation though
2:00 AM - 29 Apr 2020
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