#つぶやきGLSL
#define v vec3
#define h length
void main(){v s,l;
for(int i=0;++i<32;){s.zx+=.2*sin(s.xy*9.)*sin(s.yz*9.);s.yz*=mat2(cos(.5+vec4(0,33,11,0)));l+=h(v(h(s)-2.,s.z,0.))-1.;s=v(0,0,7)+v((gl_FragCoord.xy-r/2.)/4e2,-1)*l;}
o=vec4(.1/abs(cos(h(s/l*9.)+t))*abs(s/l),1);}pic.twitter.com/q42CAkIyN2
9:29 AM - 27 Apr 2020
0 replies
12 retweets
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