#つぶやきGLSL
#define o(p)length(max(abs(p)-1.,.0))
#define n q=1.-3.*abs(mod(s*e,2.)-1.),d-=o(q.x)*o(q.yz)/e,e*=3.
void main(){vec3 s,q,b;float e,d,i;while(++i<9.){s.yz*=mat2(cos(t));e=1.,d=o(s);n,n,n;b+=d;s=b*vec3((gl_FragCoord.xy*2.-r)/6e2,-1)+vec3(0,0,4);}o.xzy=vec3(d<1e-6);}pic.twitter.com/XaXF3ogb2Q
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