#つぶやきGLSL
#define v vec3
void main(){v s,l;for(int i=0;i<15;i++){l+=length(s-.1*sin(s*15.+t)*sin(s.y*20.+t)*sin(s.x*20.+t))-1.;s=v(0.,0.,2.)+v((gl_FragCoord.xy-r/2.)/3e2,-1.)*l;}gl_FragColor=vec4(s.z>.1?.02/abs(v(step(fract(length(s)*40.),.2))*length(s/l)/l-.9):v(0.),1.);}pic.twitter.com/9fFOJGRwOd
12:58 PM - 23 Apr 2020
0 replies
11 retweets
74 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
