#つぶやきGLSL
void main(){vec2 p=(gl_FragCoord.xy*2.-r)/min(r.y,r.x);gl_FragColor=vec4(length(sin(p.x*2.+fract(p.x+t))+p.y));}
#define b abs(pow(sin(t*6.),6.))*2.-1.
#define v sin(pow(8.,cos(t)))
vec2 mainSound(float t){return b*v*vec2(sin(1130.*t)*b+sin(377.*t)*v);}pic.twitter.com/TKm0Cxzh5N
2:06 PM - 22 Apr 2020
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