precision mediump float; uniform float t;uniform vec2 r; void main(){vec2 p=(gl_FragCoord.xy*2.-r)/min(r.y,r.x)*11.;for(int i=0;i<8;++i){p=abs(p)*length(p*.1)-vec2(1.,-1.)*(sin(p.x+abs(p))+cos(p.y*2.+t));}gl_FragColor=vec4(http://p.xxx ,1.);}pic.twitter.com/rQae3gdYNn
6:40 AM - 21 Apr 2020
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7 retweets
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