#つぶやきGLSL
void main(){vec2 p=gl_FragCoord.xy/r;for(int i=0;i<8;++i){p=vec2(length(p)-1.)-vec2(sin(p.x*4.),cos(p.y*2.+t));}gl_FragColor=p.xxxy;}
#define v fract
#define f(r,e)step(v(r*t),e)
vec2 mainSound(float t){return vec2(sin(6e3*t)*v(-2.*t)+sin(400.*t)*f(3.,.5));}pic.twitter.com/NdACSuRxrW
6:17 AM - 21 Apr 2020
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