#つぶやきGLSL
#define f(p)dot(p,vec3(0.,sin(length(p)+t)/4.+.6,0.))+1.
#define g(p)(1.-2.*floor(mod(p,2.)))
void main(){vec3 d;float m=0.;for(int i=0;i<99;i++){m+=f(d);d=vec3(4.)+m*vec3((gl_FragCoord.xy-r/2.)/6e2-.3,1.);}gl_FragColor=vec4(vec3(step(f(d),1e-3)*g(d.x)*g(d.z)),1.);}pic.twitter.com/97OmY3MXMH
12:12 AM - 19 Apr 2020
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