#つぶやきGLSL
#define b(p)length(max(abs(mod(p-vec2(0.,t),2.)-1.)-.06,.0))
#define f(p)min(b(p.xy),b(p.yz))
void main(){vec3 p=vec3((gl_FragCoord.xy-r/2.)/6e2,1.),r=vec3(1.);float d,l=0.;for(int i=0;i<64;i++){d=f(r);l+=d;r=p*l;}gl_FragColor=vec4(vec3(tan(r*p))*f(r),1.);}pic.twitter.com/C0d8s3bJFC
3:03 PM - 18 Apr 2020
0 replies
2 retweets
19 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
