#つぶやきGLSL
#define b(p)length(max(abs(mod(p,3.)-1.5)-.1,.0))
#define f(p)min(min(b(p.xy),b(p.xz)),b(p.yz))
void main(){vec3 p=vec3((gl_FragCoord.xy-r/2.)/1e3,1.),r=vec3(0.);float d,l=0.;for(int i=0;i<64;i++){d=f(r);l+=d;r=p*l;}gl_FragColor=vec4(vec3(sin(r+t))*f(cos(r)),1.);}pic.twitter.com/X8xDH7y4Wu
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