#つぶやきGLSL
precision lowp float;
uniform float t;uniform vec2 r;
#define f(p)dot(sin(p.x+t),cos(p.y+t))-.7
void main(){vec3 a=vec3(gl_FragCoord.xy/r-.5,1.);vec3 r=vec3(.0);float d,l=.0;for(int i=0;i<96;i++){d=f(r);l+=d;r=a*l;}gl_FragColor=vec4(vec3(f(r+vec3(dot(r,r)))),1.);}pic.twitter.com/vNi132OQOT
4:40 AM - 15 Apr 2020
0 replies
3 retweets
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