precision mediump float;
uniform float t;uniform vec2 r;
void main(){vec2 p=gl_FragCoord.xy/r;float d=(dot(.5-p,.5-p));vec3 e=vec3(cos(length(cos(p.x/d*5.+t)+cos(p.y/d*5.+t))));gl_FragColor=vec4(e,1.0);}
// #つぶやきGLSL
// http://jp.wgld.org/js4kintro/editor/ …pic.twitter.com/PWOOhqNeRs
3:06 PM - 14 Apr 2020
0 replies
7 retweets
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