Learning Godot in my free time for #2018 Day 1: Placeholder art, basic movement, bullet code copied from a Tutorialpic.twitter.com/5L0uoqnZc4
Day 3: Built a spawner node type as a start for hand-creating waves later. Shown here are spawners in action.pic.twitter.com/ACi5wuYO4I
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Day 4: Spent tonight cleaning up code to improve performance and make mental room for tomorrow. That's not very GIF-able work (unless you do a time lapse in advance), so here's a WIP Llama Animation (I don't think I'll actually use it in the game, but it's something)pic.twitter.com/1peGDcVAYl
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Day 5: Score, Health, and Screenshake, because they seemed "easy" compared to the enemy movement changes I want to make tomorrow (or compared to the art changes slated for the weekend). Yet here I am, tweeting at 2:00am. I'm having fun though.pic.twitter.com/zcDwTH2miP
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Day 6: after a 3 day hiatus, finally added enemy movement, and added a multishot when you get above a certain score.pic.twitter.com/D0gHPpuHHl
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