Question I don't know the answer to: is it possible for a single binary to not load the whole code into memory before executing? I know from video games that incremental loading is a really nice way of minimizing load screens. Usually using interpreted languages.
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Like: is it possible to only load parts of the program? Is the answer just to have multiple small programs? Feel this conceptually ties into WASM too, albeit with more obstacles (async networking, handling load errors, prefetching, limited runtime).
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I guess this might be a general question of: "How do you make big applications memory efficient?" Or is app logic hardly the offender, and is it more about making sure we load / unload assets gradually?
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Replying to @zmstack
:D :D glad you find it useful!
7:36 AM - 10 Apr 2018
from Berlin, Germany
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