@yoshuawuyts watching a bit of one of your streams. it's fun watching you learn C++ stuff *after* the rust stuff. :)
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regarding the asm differences you saw, you didn't compile with optimizations: https://godbolt.org/g/82Nw3c rust and c++ have different semantics here too. in debug, rust requires checking for overflow and panicking. in release, nothing. C++ doesn't require checking at all
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Replying to @steveklabnik
Ohhh, wow! Yeah that makes a lot of sense :D This is really cool!
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Replying to @yoshuawuyts
i *just* got to the part where you realized this on stream, haha my bad
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Replying to @steveklabnik
Haha, I never realized we could pass it flags to optimize tho - so thank you! :D
3:56 PM - 7 Mar 2018
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