The biggest blocker rn for me is that I'm not comfortable doing WebGL. I should probably learn WebGL.
Actually question: how could I combine the uint test approach you're doing for CPP with WebGL. Sounds... tricky probably heh :P
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Two approaches: headless-gl like regl uses, or do pixel testing by reading the value back that was rendered. I can share some code when I get in the office later.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Here was my pixel tester: https://github.com/gregtatum/gl-engine/blob/master/tests/read-pixel.js …
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And here is an example test, I felt pretty good at the approach. There were differences between precision on different platforms: https://github.com/gregtatum/gl-engine/blob/master/tests/material/flat-test.js#L34-L44 …
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