The biggest blocker rn for me is that I'm not comfortable doing WebGL. I should probably learn WebGL.
I want to be able to plot graphs. Stream graphs. Flame charts. Force directed graphs with labels. Graphgl.
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Ah cool, that's mainly data munging and API stuff. Canvas 2d will be decently quick there, although hit me up if you need anything on the learning side, would be happy to point to useful resources. I'm always looking for YouTube material to produce on graphics.
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What does "data munging" mean? Is that like transforming data? Was thinking I should start with rectangles and then work from there haha.
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look at
@plotlygraphs . there's work by dfcreative you may find interesting https://github.com/dfcreative/regl-scatter2d …Thanks. Twitter will use this to make your timeline better. UndoUndo
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