What are you wanting to get out of knowing WebGL? The API and data munging, making art, math, geometry? It's such a broad field.
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I want to be able to plot graphs. Stream graphs. Flame charts. Force directed graphs with labels. Graphgl.
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I don't think webGL ever gets comfortable :)
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heh, that's a comforting thought :P
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if you come about cool learning resources, i would love to put them into a workshop for wizardamigos :-) we don't have webgl learning resoources yet. I find it hard to wrap my head around where to start
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