Haha, yeah using TypedArrays to flat pack data structures is so much fun Instead of {a: 6, b: 7, prev: 2, next: 0} we could store it as a quad in a Uint16Array as [6,7,2,0]. Iterating over items is done in jumps of 4. Index at 1, and terminate at 0 and we have minimal GC! :D
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Its not that hard if yr on your own with code, but its definitely an antipattern for any kind of teams working on stuff.
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Its almost the worst kind of untyped way of writing code, bugs of doing your array math will mess up things that are incredibly hard to trace.
End of conversation
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