Haha, yeah using TypedArrays to flat pack data structures is so much fun Instead of {a: 6, b: 7, prev: 2, next: 0} we could store it as a quad in a Uint16Array as [6,7,2,0]. Iterating over items is done in jumps of 4. Index at 1, and terminate at 0 and we have minimal GC! :D
Heh, well if you only need to write it once to implement an existing algorithm it's not too bad either.
Once WASM runs everywhere (and we have shared memory) we'll get C and everything that followed too! 
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Yea true. I'm a big fan of the optimisation paths that wasm will allow us.
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