Haha, yeah using TypedArrays to flat pack data structures is so much fun Instead of {a: 6, b: 7, prev: 2, next: 0} we could store it as a quad in a Uint16Array as [6,7,2,0]. Iterating over items is done in jumps of 4. Index at 1, and terminate at 0 and we have minimal GC! :D
hehe, yeah using workers basically means turning your program into a distributed program — suddenly everying becomes a lot harder. Luckily distributed computing is a well-studied field, and there's established patterns. I think my fave for workers would be fan in/out :D
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oh oops, but yeah you probably already know all this haha — got carried away in a thought of how I _really_ want to experiment with Atomics & WebWorkers to create some basic signalling patterns haha. Anywayyyyy… yeah I agree SharedArrayBuffers are exciting! :D
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I haven’t read up on it too much, probably should!
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