"Describe choo in one image" (via
@whale_eat_squid
):pic.twitter.com/mj65yD5gWq
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Stretch goals for choo: 1) be fast enough for game dev / minimize GC pauses, 2) provide tooling to visualize *any* part of an app real time
Released choo-logger, a tiny logging package for choo v3
- https://github.com/yoshuawuyts/choo-log …pic.twitter.com/9PM4CErj2o
Oh, or maybe it's not - who knows - micro benches are not reflective of real world uses anyway; API surface, debuggability matter way more
"Oh" again: apparently choo is really this fast in silly benchmarks. Hah, guess we accidentally did well for benchmarks already 
grats on v3! Has any stuff been written on testing? Would love to dig into testing Choo views, etc.
umm, not yet - we want to do a section in the handbook; but reducers are just plain functions so should be easy to test
Wait, I thought I was the king of useless benchmarks!
if GoT has taught me anything is that there can be multiple kings at the same time, and then everybody dies
Are these benchmarks publicly available? Thanks.
hah, yeah probably soon, I didn't run them - but they're completely meaningless so wouldn't place any value on them
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