any time “asynchronous” enters the world, everything gets massively harder
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I've basically got a "what's the baby of x and y" joke rn with recursion and async, except it's not funny and I'm handling errors

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what sort of data handlers?
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oh man; if only I could use streams in choo - Inu's shown it def makes for cleaner internals, but unforch choo API isn't that
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Lifecycle events for the lazy win
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haha, but who wrote the library that handles that?
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I know that feel
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Somewhere I suspect this is the "creative" part of coding haha
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seeding the initial data is the async anomaly that makes it ugly I find, the subsequent async call logic is clean and compact.
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haha; also error bubbling and signalling callers is a tricky one :p
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