If only Rust had a standard way of using green threads; right now there seem to be 3 or so incompatible approaches
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ghmmmmmmmm, if you ever find out something good for this lmk - I'll do the same; really wanna solve this so I can web w rust
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agreed - I found a thing once that was like.. maybe thread dep. on resources, led to an optimal approach. Can't find it now
End of conversation
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