.@thespite After reading a bunch of PBR-related issues on ThreeJS it seems like equirect is the way to go for webgl1? rather than cubemap?
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Replying to @thespite
@thespite convoluting like this: http://codeflow.org/entries/2011/apr/18/advanced-webgl-part-3-irradiance-environment-map/ …2 replies 0 retweets 1 like -
Replying to @mattdesl
@mattdesl idk sometimes most people can't tell the difference between methods. this one here is a cheaper approach http://blog.wolfire.com/2010/03/Image-based-ambient-lighting …1 reply 0 retweets 4 likes -
Replying to @thespite
@thespite wow apparently it is patented. http://www.google.com/patents/US7825937 …2 replies 0 retweets 1 like
Replying to @mattdesl
2:13 PM - 29 Nov 2015
from Sydney, New South Wales
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