@pornelski I mean, Object.observe was what everyone needed, until they decided they didn't, in the space of a year.
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Replying to @jaffathecake
@pornelski and now everyone's saying we should put a virtual dom into the platform :D3 replies 3 retweets 6 likes -
Replying to @jaffathecake
@jaffathecake@domenic@pornelski Are people really saying that? :|3 replies 0 retweets 0 likes -
Replying to @KoryNunn
@KoryNunn@jaffathecake@domenic@pornelski having control over the render loop would be grand, yeah.2 replies 0 retweets 0 likes -
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Replying to @jaffathecake
@jaffathecake with webgl you can control the render loop. Virtual Dom is a way of controlling when renders are flushed.1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts it's not, it's a way of controlling when DOM changes are applied, which is different but related2 replies 0 retweets 0 likes -
Replying to @jaffathecake
@yoshuawuyts what do you want that you can't do now? If you want full paint control, there's webgl, but guess you want something in between?1 reply 0 retweets 0 likes -
Replying to @jaffathecake
@jaffathecake it wouldn't have been a problem if the DOM was just a lib on top of webgl, could resort to a lower level when needed.1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@jaffathecake but it's not, and for perf we need a way to flush control down. The way it's done in userland is fine imo, it works2 replies 0 retweets 0 likes
@jaffathecake but the fact that it's needed does point out a shortcoming in the DOM.
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