@mattdesl how is glo-js different from stack.gl? Seeing a lot of useful things in there 
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Replying to @yoshuawuyts
@yoshuawuyts very similar right now and lots of overlap.
right now it's just a space for me to experiment with webgl21 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts stuff like primitives will not be tied to its rendering tho, primitive-sphere is already usable in stackgl1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts primitive-icosphere should be fixed now. seams still look wonky on low resolutions.. but w/e :D1 reply 0 retweets 0 likes
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