Woah! "Grunt will support existing 0.4.x plugins via opt. adapter, and will also support Gulp and Broccoli plugins." http://cowboy.github.io/state-of-grunt-fe-summit-2014-talk/#59 …
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Replying to @kahliltweets
@distilledhype sounds complicated. Probably better to use something with less bloat.1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts that is just a goal. No judgment possible yet.1 reply 0 retweets 0 likes -
Replying to @kahliltweets
@distilledhype I think differently. Creating a module which does a bunch of things is inherently more complicated than one that does 1 thing1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts Grunt is not just one module anymore.1 reply 0 retweets 0 likes -
Replying to @kahliltweets
@distilledhype Yeah, but it's complex nevertheless. I don't think adding gulp / broccoli support is necessarily a good thing.3 replies 0 retweets 0 likes -
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Replying to @kahliltweets
@distilledhype But you can make educated estimations :-)1 reply 0 retweets 0 likes -
Replying to @yoshuawuyts
@yoshuawuyts so far only uneducated ones, since you don’t know how it will be architectured yet
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Replying to @kahliltweets
@distilledhype "I'm planning to attach tentacles to this dog. No, just trust me, it will look good!"2 replies 0 retweets 0 likes
@distilledhype But you're right though, we'll see ;)
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