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yoshuawuyts's profile
yosh
yosh
yosh
@yoshuawuyts

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yosh

@yoshuawuyts

Software researcher. he/they

Berlin, UTC+2
blog.yoshuawuyts.com
Joined May 2009

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    1. yosh‏ @yoshuawuyts Feb 5
      • Report Tweet
      • Report NetzDG Violation

      I think we can model RequestAnimationFrame in Rust like this. Init an animation loop with a callback that is passed some value T. For this example it's the Sender half of a channel. Then run `render` in a loop based on incoming events from a channel. Which in this case recursespic.twitter.com/xT7ajwGpbA

      let mut animator = AnimationLoop::new(|s| async move {
    s.send(()).await;
});

while let Some(_) in receiver.next().await {
    animator.render(sender.clone()).await;
}
      1 reply 0 retweets 10 likes
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    2. yosh‏ @yoshuawuyts Feb 5
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      The cool thing about this setup is that it checks the box of running *at most* at 60fps. If no events are received on the channel during a frame tick, nothing will happen. Which is good b/c we don't want the render loop to spin. Also think it maps nicely to streams/futures.

      2 replies 0 retweets 0 likes
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      yosh‏ @yoshuawuyts Feb 5
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      To map this to Choo's architecture, instead of passing a channel directly to the render loop we could clone a tuple of `(Sender, T)`, where T is some `State` (Clone + Send, etc.) and Sender is part of a broadcaster. The loop would then listen for "Render" messages on the channel

      3:05 AM - 5 Feb 2020
      1 reply 0 retweets 0 likes
        1. New conversation
        2. yosh‏ @yoshuawuyts Feb 5
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          I strongly suspect we'll be able to implement most of Choo v4/v5 in Rust; the concepts seem to map really well so far.

          1 reply 0 retweets 4 likes
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        3. yosh‏ @yoshuawuyts Feb 5
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          Welp, implemented it (compiles, not tested). Guess I can check off "port nanoraf to Rust" for now: https://github.com/choojs/nanoraf  I'll probably open up the repo I'm working on soonish. It's just for fun so eh.

          1 reply 0 retweets 1 like
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        4. yosh‏ @yoshuawuyts Feb 5
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          Another fun one: RequestIdleCallback is basically a `spawn_blocking` but ran in the background with a max timeout. If we were to create some kind of TaskBuilder we could enable configuring priority and timeout params to construct both microtask queue tasks, and idle tasks.

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        5. yosh‏ @yoshuawuyts Feb 5
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          Being able to write async rust AND web APIs means I'm feeling right at home lol. This is basically catnip for me.

          0 replies 0 retweets 2 likes
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        6. End of conversation

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