The idea is that if you have a vec of objects, and want to keep track of whether: A: your pool needs to grow / have space left B: which index to find an unused object at Using a bitmap-tree / tree-index will actually do these things *super fast*.
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Y'all! -- I figured something out that's kind of computer-sciency! Now just need to figure out how to make to make this thread-safe? (and probably lose all performance in the process lmaooo)
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Anyway. I think there's some very interesting unexplored space here.
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