I feel when designing software there's generally two approaches to implementing features: "we'll take care of it" vs "someone else will have to take care of it". If a program takes care of too little it'll feel boilerplaty (or useless). Too much and it'll feel restrictive.
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It feels so often software is created through anti-design. Out of fear of making a wrong decision we don't choose between options, but instead opt to add both. It feels neutral, it feels safe. But it lacks deliberation. If "design" is making choices, then this is the opposite.
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Anyway, I've been working on some fun libraries recently and have been thinking a lot about design! Very happy with the resulting work, and excited for it to be released ^^
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