Perhaps a better phrasing is: speed bumps in Rust I wish we could solve someday: - using generic errors is quite painful to type out, esp for async code - setters / getters are declared often, and the boilerplate is noisy - the "newtype" pattern is also a lot of boilerplate
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I think in the short term IDEs can probably solve the "write code" part of this, because it's quite easy to automate. But I think we should also consider the "read code" side of things, and generally the best way to solve this is by operating at the language layer.
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Also explicitly not saying we should drop everything and work on these things. Mostly hope we can eventually get around to applying some polish (:
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I feel delegation might lean towards the "magic land"
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One could argue the same for traits, but I don't think it has to if done well (:
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