I know it's generally possible to split out data viz layout algorithms from rendering engines, but still don't have a clear grip on how that works. Does anyone have any examples?
Thanks for the links! I'm coming at it from a slightly different angle tho. I'm basically wondering how to build the building blocks for rendering without relying on, say, d3. So it can be used with any rendering framework! I guess it's lower level than d3 even, haha :D
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In short I guess it's: "can we split the algorithm from the rendering engine?" If the answer is yes, we could apply all sorts of optimizations to make it *fast*.
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Okay, that's beyond my ken :) I do know that with D3 you can output things as canvas or SVG, so to an extent, so some though has gone in there to decouple structuring the data from rendering. That might help work out an approach, but beyond that… ¯\_(ツ)_/¯
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