This cinematic is really, really good.
yasirkula
@yasirkula
Indie Game Developer
yasirkula’s Tweets
Created an Image component that ignores the sprite's padding: gist.github.com/yasirkula/db47
#unity3d #unitytips #madewithunity
12
55
Setting custom Max Size values for textures/sprites in Unity: gist.github.com/yasirkula/dc9e
#unity3d #unitytips #madewithunity
GIF
1
4
9
I've finally finished updating Asset Usage Detector after literally spending weeks on it. What a relief 😌 github.com/yasirkula/Unit
#unity3d #madewithunity #assetstore
2
8
27
Topics to follow
Sign up to get Tweets about the Topics you follow in your Home timeline.
Carousel
OK, the way the hand cursor moves in this asset looks really good, I'm impressed: assetstore.unity.com/packages/tools
#unity3d #assetstore
1
2
5
Wow, I've been coding with VS for years and have just now realized that there are buttons for changing line endings (yellow) and indentations (red) at the bottom right corner 😲 #unitytips #visualstudio
2
11
I like how people usually spend extra time trying to make their AnimatorController appealing to the eye🤩Mine is just a basic example. #unity3d
1
1
15
Quote Tweet
FINALLY we can share the news!
Telltale x @deckninegames, coming together to tell Camina Drummer’s story in #TheExpanse A Telltale Series! twitter.com/thegameawards/…
Show this thread
1
Wait, you actually CAN set an arbitrary Max Size for Textures via editor scripting!? That's huge news for me. I can finally set my packed sprites' Max Size to the sweet spot instead of being limited to powers of 2.
#unity3d #unitytips
2
1
5
TreeView's one key feature is that it renders only the visible rows. HOWEVER, if TreeView is located inside a scroll view, you must disable useScrollView for it to work! After this change, TreeView's performance has increased tenfold: docs.unity3d.com/ScriptReferenc
#unitytips #unity3d
4
5
This week's free Epic Games Store game: "while True: learn ()" epicgames.com/store/en-US/p/
It intrigues me so I'll definitely give it a shot. #EpicGames
1
5
Pure gradient Textures don't need to be 1K or higher, they look just as good at 64x64 or even 32x32 resolution. Just set their Compression to None afterwards to avoid color banding.
#unity3d #unitytips
5
47
287
Creating UI images with wave animation: gist.github.com/yasirkula/b90c
#unity3d #madewithunity #unitytips
GIF
1
20
79
This looks pretty good, actually. I really liked the idea: assetstore.unity.com/packages/tools #unity3d #AssetStore
1
2
12
I've only recently learnt that you can call a function with a delay using DOTween's "DOVirtual.DelayedCall" method. RIP my time fiddling with coroutines for this 🤦♂️ #unitytips #unity3d
1
6
29
You can directly serialize an auto-implemented property's backing field in Unity. In the past, the backing field may not have been named correctly in the Inspector but at least on 2020 LTS, it's no longer an issue. #unity3d #unitytips
2
4
13
Waiting an hour for #unity3d to open a project for the first time only to realize that you've opened it with the wrong target platform 🤦♂️🤦♂️🤦♂️
1
6
Added multi-selection feature to Runtime Hierarchy: github.com/yasirkula/Unit
#unity3d #madewithunity #unitytips
1
7
Added skins to SimpleFileBrowser with release v1.5.0! Now it's much easier to modify the file browser's appearance. Available on GitHub, Asset Store version is pending review. github.com/yasirkula/Unit
#unity3d #unitytips #madewithunity
4
7
These notification buttons execute C# methods of the Unity app hanging in the background. Accessing Unity API inside these methods isn't possible (notifications don't run on Unity's main thread) but you can e.g. send data to a peer using TcpClient. I didn't know it was possible!
2
Show this thread
I've added custom notifications to my Remote Control app (which allows remotely controlling your PC from your Android phone) because I'm too lazy to unlock my phone to access these buttons, I guess: github.com/yasirkula/Unit
#unity3d #madewithunity
1
6
Show this thread
Copy&paste multiple components at once in Unity using Inspect+: github.com/yasirkula/Unit
#unity3d #unitytips
GIF
5
24
GIF
Quote Tweet
1:06
Ooh, you can combine Unity's Shader Graph & Sprite Shape tools to easily draw lines w/ cool effects.
Ex: Used 6 SG nodes to make a dotted-line shader for a single sprite. Added Sprite Shape spline points & set its Profile to tile my sprite for a lasso-tool effect!
#UnityTips
Show this thread
9
11
Today, I've switched from 21.5" 1080p 60Hz to 27" 1440p 144Hz. What a jump! People say that even mouse cursor is so much more smooth in 144Hz. They weren't wrong 😁
7
If you are only interested in drawing rect handles inside OnSceneGUI: gist.github.com/yasirkula/2b1b
GIF
4
Show this thread
Creating & editing BoxColliders intuitively in Unity: gist.github.com/yasirkula/eece
#unity3d #madewithunity
GIF
1
3
13
Show this thread
With a simple editor script, you can extract materials from multiple FBX files at once and automatically remap these materials to previously extracted materials if the material properties match.
gist.github.com/yasirkula/3d3f
#unity3d #madewithunity
1
6
I've written a plugin to access Google Drive™ files from within Unity Editor. You can quickly download files to your project or see the recent activity in a folder. Can be helpful if your team is hosting the art assets on Drive.
github.com/yasirkula/Unit
#unity3d #madewithunity
5
20
The fact that Ads+Analytics+Whatever SDKs can take as much space as the base game itself in a hypercasual project...
10
Now with mouse emulation support ;)
GIF
3
Show this thread
Recursive cursor rendering with JPEG+Twitter compression. Now we know how it looks.
GIF
So, I wanted to use my phone as a remote control for my PC. I've created a Unity project just for that. It uses Unity's NetworkDiscovery component to discover the PC from the phone, how cool is that!
#madewithunity #unitytips #unity3d
github.com/yasirkula/Unit
0:12
395 views
1
5
36
Show this thread
From my understanding, if you are supporting only Nanite-supported hardware, game size can possibly DECREASE if you were using 4k normals. But if you are supporting older hardware, as well, then Nanite's game size footprint can be substantial.
Show this thread
Unreal's Nanite documentation seems really informative and transparent about the technology, its requirements and limitations: docs.unrealengine.com/5.0/en-US/Rend
#UnrealEngine #Nanite
1
1
6
Show this thread




