Each script generates a bunch of walls. A rule based composer picks the sections randomly. Problem: while writing the section-scripts I cannot know which sections will be combined. Also the parameters are randomized within the section. (2/3)
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As you can see in the screenshot: this can lead to bad situations. Here section 24 and 3 (sometimes) create a very narrow connection. Which is way too hard and not desired. So, in conclusion, my picked method of random generated level is hard to test. But I'll manage
(3/3)Show this thread
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