Been trying to finalize the dodge rolling animations for two days now, dear lord it's hard to make a rolling animation that doesn't look clunky.
I feel you. tried to let my ghost roll after death but eventually used a diffenrent approach because the rolling animation never looked smooth/nice.
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A dash would be easier to animate, but it would make the game have a totally different feeling. A roll feels like it's more grounded in reality.
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